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Hello, I'm Josh Marriage. I am an organised, efficient and motivated artist with strong problem solving skills and a passion for animation and games. I'm always looking for a challenge and an interesting puzzle to solve, and I have plenty of experience designing and adapting my work to strict technical and artistic guidelines, as well as setting and documenting these processes. I have experience working as the sole artist on a project, as well as part of a larger creative department, and in the last couple of years have had the responsibilty of training and project managing junior artists within a team. I have a strong eye for detail and am always open to receiving and giving feedback on work, as well as skill sharing wherever possible.

Education:
BA (Hons) Computer Animation, Teesside University
"A/AS" levels in Art, Maths, Physics and Computing


Experience:
Blue Bamboo Studios (2013-2015)
Created art and animation assets for their first Android/iOS title.
Drunken Pixel (2013-2015)
Created art and animation assets for a number of small games made in Flash and for the Windows Mobile Store.
Education City (2015-Present)
Starting as a Junior Content Artist, and now as a Lead Artist, my role has been to create animations and illustrations in Adobe Animate for an interactive digital learning product, including a number of educational HTML games. I have also been responsible for the training of new junior artists and maintaining a high standard of quality within the team.


Software:
Experienced: Animate, Illustrator
Proficient: Photoshop, Premiere Pro, GameMaker Studio 2
Familiar:  Adobe Creative Suite, Toon Boom, Maya, Unity
, After Effects

Other Experience:
In 2012/13 I volunteered at the National Media Museum in Bradford, helping to run animation workshops for children, and a weekly film discussion group for seniors.
Salts Mill - Gallery Staff (2013-2015)
National Media Museum - Front of House (2013)


Hobbies:
In my spare time I usually end up playing and making games of some sort, both digital and tabletop. I'm currently tinkering in GameMaker Studio 2 and Unity, and am working on a physical card game with the aim to bring it to Kickstarter in the near future. I also enjoy taking part in the occasional game jam when I'm in the mood for being sleep deprived, and dabble with lino printing when I want to play with sharp objects.

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